Introduction
Welcome to KWS2 Dynamic Water System — a real-time, physically-based water simulation solution for Unity. This documentation will guide you through setup, usage, and best practices.
🔷 Supported Platforms & Versions
Unity versions: • Unity 2022.3 and higher • Tested on LTS versions (2022.3, 6.0, 6.1)
Render Pipelines: • Built-in Render Pipeline • Universal Render Pipeline (URP) • High Definition Render Pipeline (HDRP)
KWS2 automatically detects and adapts to the active render pipeline.
🔌 API & Platform Compatibility
The current API version (1.0.x) officially supports PC platforms using DirectX and Vulkan.
Metal (macOS), consoles (PS5/Xbox), WebGPU, and VR are not tested and not officially supported.
Mobile platforms are not supported due to technical limitations of compute shaders — while some devices claim support, actual behavior is unreliable and cannot be guaranteed. Use at your own risk.
🆘 Need Help?
If you have questions, feedback, or need technical support, feel free to reach out:
📩 Email: kripto289@gmail.com
💬 Discord: Join the community
🎥 YouTube: Kripto289 on YouTube
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