Local Water Zone
Purpose A lightweight area that overrides global water appearance/behavior inside its bounds. It does not run a local simulation or create flow; it only modifies parameters for the water that passes through this zone (ocean or dynamic zones underneath).

Override color

Override Wind

Override Height

Override Mesh
Add it via: Right-click in the Hierarchy window → Effects → KWS Water → Local Water Zone
Typical uses • Isolate color/clarity for ponds, coves, stylized regions • Calm or strengthen wind response near specific locations (dock, bay, lake) • Visually raise or cut out the surface inside an area (submarine interior window, rooftop pool) • Replace the default flat patch with a custom mesh in a small region (experimental)
For detailed parameters, see Local Water Zone Settings
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